# GameMaker vs Construct 3
URL: https://wwadd.dev/compare/gamemaker-vs-construct3
Last verified: 2026-10-01

Both are commercial 2D game editors aimed at small teams. GameMaker scripts gameplay in GML code attached to object events; Construct 3 builds logic from visual event sheets in a browser-based editor.

- Logic: GameMaker — GML scripting inside object events; Construct 3 — Visual event sheets, with optional JavaScript
- Free tier: GameMaker — Free for non-commercial use; a commercial license is $99.99, one-time; Construct 3 — Free edition is capped (for example 50 events and 2 layers); paid plans depend on the size of your business
- Exports on the free tier: GameMaker — Web, desktop, and mobile, but only for non-commercial projects; console exports need the Enterprise plan and platform approval; Construct 3 — Web (HTML5) only; desktop, Android, and iOS need a paid plan

Pick GameMaker when:
- You want to write real code and expect to grow into larger 2D projects
- You want a one-time purchase for commercial releases

Pick Construct 3 when:
- You or your designers prefer visual logic over scripting
- You want to prototype in a browser, with no install, and export to web first

Bottom line: Pick by how you want to express logic: code (GameMaker) or events (Construct 3). Check the plan terms for your business size before you commit.
Sources: https://gamemaker.io/en/get, https://www.construct.net/en/make-games/buy-construct

