# Unity vs Unreal Engine
URL: https://wwadd.dev/compare/unity-vs-unreal-engine
Last verified: 2026-09-28

The two biggest commercial engines. Unity is C#-based and spans 2D, mobile, and the web; Unreal is C++ with Blueprints visual scripting and leads on high-end 3D fidelity.

## Verdict
Unity covers more platforms; Unreal pushes more pixels. If a browser build matters, Unreal is off the table.

## Pick Unity when
- 2D or mobile games, or anything that must also run on the web
- Teams more comfortable in C# than C++

## Pick Unreal Engine when
- Photoreal or AAA-style 3D on PC and consoles
- Designers who want to build gameplay in Blueprints

## Related tools
- [Unity](https://wwadd.dev/tools/unity)
- [Unreal Engine](https://wwadd.dev/tools/unreal-engine)

## Related playbooks
- [Unity + C#](https://wwadd.dev/stacks/unity-csharp)
- [Unreal Engine + Blueprints + C++](https://wwadd.dev/stacks/unreal-blueprints-cpp)

## What actually differs
- Languages: Unity — C#; Unreal Engine — C++ and Blueprints
- Pricing: Unity — Per-seat plans; Personal free up to $200K; Unreal Engine — 5% royalty on lifetime gross revenue above $1M per product
- Web: Unity — Web builds supported; Unreal Engine — No official browser export
- Sweet spot: Unity — 2D, mobile, and mid-scope 3D; Unreal Engine — High-fidelity 3D on PC and consoles

## Sources
- [Unity pricing updates](https://unity.com/products/pricing-updates)
- [Unreal Engine licensing](https://www.unrealengine.com/license)

