Construct 3 + event sheets
An event-led 2D workflow for teams that want to build gameplay visually in a browser-based editor, with scripting available when needed.
Sources verified Sep 2026
When to use it
- The game is 2D and visual event authoring suits the team
- Designers need to prototype without writing every system in code
- The team accepts proprietary subscription terms and will test its export targets early
How the pieces fit
Construct layouts organize scenes and objects; event sheets define conditions, actions, and reusable functions. Built-in behaviors handle common movement and interactions. Keep shared rules in reusable events rather than duplicating sheets across layouts. Add JavaScript when a custom integration needs it. Test an exported build early: editing in a browser does not remove platform packaging and performance constraints.
Tools and responsibilities
Architectural examples
Each example links to a public source — no claims about private internals.
Old Guard Game
The official Construct showcase lists this promotional game for Netflix. Construct-family example; the showcase does not establish its engine version or private event-sheet structure.
sourceSmall Saga
The official showcase includes Small Saga. Construct-family example, not evidence that this title used Construct 3 or the exact workflow described here.
sourceSkip if
Skip if an open-source engine is required, advanced 3D is central, or a code-first Lua workflow is the goal.