stacks / phaser typescript vite

Phaser + TypeScript + Vite

2D games that load instantly in a browser tab — and can still ship to Steam.

Sources verified Sep 2026

Circumstances — when to use it

  • A 2D game — platformer, puzzler, survivor-like, idle — where a link is the best distribution
  • Game jams and prototypes where time-to-playable matters most
  • A web team that wants to reuse JavaScript skills

Synergy — how the pieces fit

Phaser supplies the game-shaped parts — scenes, sprites, tilemaps, input, audio, arcade physics — on top of WebGL with a Canvas fallback. Vite serves it with instant reloads while you tune game feel, and TypeScript catches the typos that otherwise surface as a silent undefined mid-level. Tiled designs levels that Phaser loads directly. The build is static files: host it on itch.io or any CDN, or wrap it in Electron for Steam.

The tech and its role

PhaserGame framework: scenes, sprites, physics, input
TypeScriptTyped game code
ViteDev server and production build
TiledLevel design
Kenney assetsFree placeholder and prototype art

Architectural examples

Each example links to a public source — no claims about private internals.

Vampire Survivors

The original was built in Phaser, then moved to Unity in 2023 to handle thousands of on-screen objects — a good measure of how far Phaser goes and where it runs out. (Phaser example; not a claim about Vite.)

source · 2023

Desktop Heroes (Telazer Games)

An idle RPG shipped on Steam using Phaser wrapped in Electron, from a small studio whose web games already had over a million players. (Phaser example.)

source · 2026

Skip if

Skip if you need 3D, console releases, or tens of thousands of moving objects — a native engine like Godot or Unity fits better.

Other playbooks

WWADD — Moves. Stacks. Judgment calls.

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