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What would a dev do?
A few questions about what you're building, then the playbook a developer would reach for — and when to skip it.
Question 4 of 4
What kind of 2D workflow fits the game?
General 2D workflows
Visual event sheetsConstruct 3 layouts and behaviorsLua with an editor and componentsDefold collections and message passingA general-purpose scene editorGodot scenes and GDScriptRooms, objects, and GMLGameMaker's dedicated 2D editorWrite the systems in LuaDesktop-first; own the game loop without a scene editor